Gio.SocketListener.add_socket

### Method

# Gio SocketListeneradd_socket

since: 2.22

#### Declaration [src]

    gboolean
    g_socket_listener_add_socket (
      GSocketListener* listener,
      GSocket* socket,
      GObject* source_object,
      GError** error
    )

#### Description [src]

Adds `socket` to the set of sockets that we try to accept new clients from. The socket must be bound to a local address and listened to.

For parallel calls to `GSocketListener` methods to work, the socket must be in non-blocking mode. (See `GSocket:blocking`.)

`source_object` will be passed out in the various calls to accept to identify this particular source, which is useful if you’re listening on multiple addresses and do different things depending on what address is connected to.

The `socket` will not be automatically closed when the `listener` is finalized unless the listener held the final reference to the socket. Before GLib 2.42, the `socket` was automatically closed on finalization of the `listener`, even if references to it were held elsewhere.

Available since: 2.22

#### Parameters

`socket`

  Type: `GSocket`

  A listening `GSocket`.

  The data is owned by the caller of the method.

`source_object`

  Type: `GObject`

  Optional `GObject` identifying this source.

  The argument can be `NULL`.
  The data is owned by the caller of the method.

`error`

  Type: `GError **`

  The return location for a recoverable error.

  The argument can be `NULL`.
  If the return location is not `NULL`, then you must initialize it to a `NULL` `GError*`.
  The argument will be left initialized to `NULL` by the method if there are no errors.
  In case of error, the argument will be set to a newly allocated `GError`; the caller will take ownership of the data, and be responsible for freeing it.

#### Return value

Type: `gboolean`

`TRUE` on success, `FALSE` on error.